Digital games and learning

Author(s):Margarida Romero



Number of pages:184



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Play is an interactive and fun learning activity. Thanks to digitization, there is an upswing in the game-based learning sector which opens up opportunities for all-age audience to use Digital Games for Learning (DGL): from kids to elders. This book emphasizes the potential of digital games for lifelong learning and deals with the different aspects one should take into consideration to create and to implement digital games for learning. Whether you’re a parent, a teacher, an ICT developer or you’re just curious about the pedagogical uses of digital games, this book was made for you.

Margarida Romero

Margarida Romero

Margarida Romero is the director of the Learning, INnovation and Education (LINE) research lab, a research lab studying creativity and Technology Enhanced Learning (TEL) practices and approaches. Full professor at Université Côte d’Azur in Nice (France) and associate professor at Université Laval (Canada). After receiving the Award for the best PhD in Psychology in 2010 at Universitat Autònoma de Barcelona, she continued her research in inclusive, humanistic and creative uses of technology (co-design, game design and robotics) in the education sector. She is currently working on the development of creativity, problem-solving, collaboration and computational thinking.

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